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Autodesk maya 2014 api
Autodesk maya 2014 api







autodesk maya 2014 api
  1. #Autodesk maya 2014 api mac os x
  2. #Autodesk maya 2014 api update
  3. #Autodesk maya 2014 api full
  4. #Autodesk maya 2014 api windows

However, EXR version 1.7 is currently supported by very few external applications (for example, Flame), and embedding channel names longer than 31 characters may break compatibility with external applications that do not support it. The limit is 252 and not 255 to save room for an extension of up to 3 characters used to differentiate individual channels (for example.

#Autodesk maya 2014 api mac os x

The Render Offscreen option is only supported on Linux and Mac OS X and not Windows.ĮXR version 1.7 supports 252 character channel names.

#Autodesk maya 2014 api windows

During offscreen rendering, moving windows over the Hardware Render Buffer window does not affect the rendered frames, as would normally be the case. Single-frame renders will continue to be rendered into an on-screen buffer. When enabled, an offscreen buffer is used when rendering sequences using the Hardware Render Buffer. Set this flag to 1 to expose the Render Offscreen option in the Hardware Render Buffer > Render menu. This environment variable is not necessary in Linux. This environment variable was added in Maya 2008. Set this flag to 1 so that you can preview your render in progress in imf_disp while rendering from the command line. If you set this variable to 0 (zero) or leave it undefined, Maya ignores the background color for these rays.Įnable this flag to force baked file textures to be the maximum of the texture resolution attribute on the file texture or the actual file texture dimensions. If you set this variable to 1, Maya includes the camera background in the calculation of reflection and refraction rays. To disable it, set the value to 0 (zero) or leave it undefined. To enable this option, set the value equal to 1. If you are quantizing to 8-bit color, we apply some randomness, or jitter, to the color. Set it to 0 or unset it to unlock the color management preferences. Set this to 1 to prevent the color management preferences from being modified (except to toggle the display of color-managed pots or to disable color management in the current scene) when MAYA_COLOR_MANAGEMENT_POLICY_FILE is set to a valid external color management preferences file. See Use color management policies (external preference files). The new settings are used for the current session, but the policy specified by the environment variable will be applied again when you relaunch Maya. You can also load a different policy, or even clear the path to unload the policy.

#Autodesk maya 2014 api update

If MAYA_COLOR_MANAGEMENT_POLICY_LOCK is set to 0 or unset, then you can still modify color management preferences and update or export the settings.

#Autodesk maya 2014 api full

Set this to the full path and file name of a policy (external color management preferences file) to load when you launch Maya. In general, the lower the component value, the better the quality of the final JPEG because a smaller sampling block allows better high-frequency color information to be captured. The values for each of the L1xL2, Ch1xCh2, and Gr1xGr2 components can be between 1 and 4, where 1x1 is of the highest quality. 1x1,1x1,1x1 (provides the highest visual quality).Gr1 and Gr2: sampling factors for the grayscale componentsĪ few possible settings for this environment variable are as follows:.

autodesk maya 2014 api

Ch1 and Ch2: sampling factors for the chrominance component.L1 and L2: sampling factors for the luminance component.The value of the AW_JPEG_SUB_SAMPLING environment variable is: The default is 100.Īllows you to control the subsampling quality of the rendered image. The valid values are 1 through 100, with 100 being the highest quality. This variable can be used to specify the quality of JPEG files that Maya renders out.









Autodesk maya 2014 api